WELCOME TO THE WORLD OF STRATA CUT

Slice by slice – You cut the clay. What’s inside will ANIMATE

HOLLYWOOD THEATER PORTLAND SEPT 9th, 2026

7:30pm – BUZZ BOX Re-Mix – screening to benefit MOMSA

  

RECENT INSTAGRAM POSTS

BUZZ BOX (ReMix) 2006

The OG Buzz Box from 1985 was a complete re-imagination of clay animation using STRATA CUTS: Programmable distortion layers of geometry and shape that remain hidden and passive inside each block (or loaf) until the sculpt is knifed away, 3 or 4 millimeters at a time. 

The potential energy locked within, explodes with kinetic energy on playback. This yields a seductive morph-hypnosis or lucid ‘plasma field’ effect – where ALL pixels move across every animation frame. 

Six minutes have been cut from the original 15 in this High Definition re-transfer from the original film master running at 36 fps (not 24.) Timely micro-edits were added like GW Bush lying about WMD’s, and a sideways cameo by Osama Bin Laden

The Re-Mix is one third less of an audience endurance challenge than the original, which throws a full throttle psycho-morphic assault of consumer trivialities and sensationalist horror into the eyeballs of the viewer. 

The Box delivers junk food thinking into the passive mouth, eyes and brain of every-man consumers who shape-shift throughout. These characters appear as a series of changing stupor like faces that sit passive before the Buzz: A chaos tsunami that spews out clutter and density that ends in a shattering attack on its clay animated victim with real forks and knives.

Using Strata Cuts, Daniels delivers a fresh fun house mirror reflection on the choppy and incoherent nature of real world media overload. His images beguile, assault and massage before attacking and overwhelming us with a firehose of relentlessly useless information: This accelerates into a real time brain wash of ‘rinse and repeat’ – of ‘seduction and abuse’ – which builds to a ‘War Gazzmic’ ending climax. 

Buzz Box’s dialectic themes are attraction vs. repulsion – innocence vs. corruption – sex vs. death – giddiness vs. horror – hypnosis vs. epilepsy – content vs. overload. These contrasting ideas resonate, loop, bounce around and accelerate. It’s a visceral attempt to force audience reflection on the corrupt power of information age society designed to make us all remain passive about the banality of evil, due the full weaponization of modern dis-info-tain-ment.

The ‘days of the week’ narrative asks you to absorb both linear acceleration and cyclical repetition. The climax short-circuits into a sparking emotional flameout that never really ends as we relive hyper cuts of that weeks daily trash:  A beautiful week of Strata Cut that get’s condensed and recycled each weekend. 

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All clay all day – that is a strata time sculpture banana drummer who spins and rotates, after going ‘Keith Moon’ for his photo cut out garage band.

DAVID DANIELS / INSANIMATOR

  • I started sculpting full-time since the age of 5. By 8, I first discovered the idea of cutting clay to reveal beautiful interior designs hidden within. Feels Goo.
  • After winning awards for my first stop-motion clay-animation short in 1974, I pursued a career in media and filmmaking. Every job would always be a different adventure! This appealed to my attention deficit with boring things.
  • I graduated from SF State Film School, then California Institute of the Arts for my Master’s of Fine Arts degree in experimental animation.
  • My thesis was the 1985 short film Buzz Box.  A 15-minute Strata Cut funhouse mirror – reflecting the mental and visceral effects of sensory overload in the early 80’s dis.info.tain.ment chaos.  This film is now being remastered in 4K and archived at the Academy of Motion Pictures Arts and Sciences. 
  • After my Mid-80s work on Pee Wee’s Playhouse, Peter Gabriel, MTV, and later Movie Titles such as ‘The Idiot Box’ and ‘Freaked’ – I spent 8 years as a director at Vinton Studios in Portland and was foundational to their early Motion Control, Computer Graphics.
  • My years as animation director of the first contemporary M & M’s characters in 1995 and 1996 seems to throw people. I storyboarded – “Yes, they do exist!’
  • In 2001 I co-founded Bent Image Lab with Chel White and Ray Di Carlo, where my work as both director and promoter of other creative talents and technologies within the company.
  • In 2011-12, After receiving honors as guest artist from both Anima Mundi and Chilimonos Animation festivals, I created a series of stereo HOW TO videos on YT showing the creation and building of detailed and difficult kinds of Strata Cuts. Additional later tutorials have helped grow a lot of people who try their own shape over time ideas.
  • In 2014, I helped Bent expand into spatial computing software via the YOUar project – (youar.io) – a planet scale way for Augmented Reality computer vision embodiments to be convergently shared person to person or in groups – across all devices which are otherwise incompatible.
  • This has evolved into STNDRD works. https://www.stndrd.work/en – which is AI / AR spatial retraining for unemployed to learn tasks and upskill super quickly.
  • With Covid, I began making new Strata Cut artwork, including a successful one-man gallery retrospective and new work, 2022 in LA.
  • I also Livestreamed ‘demos’ and tutorials on Instagram where explain how StrataCut works, as I do time sculpting as performance art, creating blocks in front of a live audience who also help create the textures that are used in my ‘shape over time’ programming.
  • At the conclusion, these demo blocks are cut up and the audience gets to experience the visually explosive result of what was created in front of them. (@strata_cut on IG)
  • I did full on StrataCuts for several unreleased projects in 2023 – ‘Feels GOO Man!‘ and McDMT Huggie Nuggies.
  • Then amazing new work in 24 and 25, on Uniqlo Four Eye Sponge Bob, Smiling Friends (Bad Food Hallucination), and the climax orgasm near-death event of Sarah Squirm’s Live in the Flesh.
  • For making motion Gaussian Splats, I shot a light field, or ‘grid camera’ approach to shooting many of these stop motions.
  • It seems that digital replay of 4DGS tech is still not yet commonplace. But soon, it is a way to capture the real dimensionality of the experience for use and reprocessing via algrithmic intelligence – so VR headsets and AR glasses can see playback of the StrataCut event from a fluid range of multiple viewpoints – depending on the ego motion of the viewer.
  • Read more on my BLOG pages!